Marble Answering Machine

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Situated Action

The Marble Answering Machine was a telephone answering machine which represented incoming calls as marbles which the user can pick up and drop to play the message. This is an elegant example of a physical interface to a digital system. Live Wire, in contrast, comprised LED cables which lit up relative to the volume of Internet traffic it ...

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Chapter 1

The marble answering machine is considered a design classic and was designed by Durrell Bishop while he was a student at the Royal College of Art in London (described by Crampton Smith, 1995). One of his goals was to design a messaging system that represented its basic

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HCI201 Flashcards

o Marble answering machine (Bishop,1995) o Based on how everyday objects behave o Easy, intuitive and a pleasure to use o Only requires onestep actions to perform core tasks. What to design. o Need to take into account | Who the users are.

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Design Toolkit | Interacción tangible

Un ejemplo paradigmático de interacción tangible es la marble answering machine, un contestador automático basado en canicas, ideado por Durrell Bishop en 1992. Este contestador automático utiliza canicas como representaciones de los mensajes. Con cada mensaje nuevo aparece una canica que el usuario puede coger y situar en una muesca del ...

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Active Physical Visualization

In 1992, Durrell Bishop, then a student at the Royal College of Art, came up with an original answering machine design that is considered as one of the first tangible user interfaces (TUIs). The machine spits out a marble each time an incoming voice message is recorded. The order of the marbles indicates the order in which the messages arrived.

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marble

In 1992, Durrell Bishop, then a student at the Royal College of Art, came up with an original answering machine design that is considered as one of the first tangible user interfaces (TUIs). The machine spits out a marble each time an incoming voice message is recorded. The order of the marbles indicates the order in which the messages arrived.

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6 Tangible User Interfaces

One of the earliest tangible user interfaces was the Marble Answering Machine, developed by Durrell Bishop, a student at the Royal College of Art, in 1992. 6.1.1 Navigating with Physical Icons (1997) One of the best demonstrations is still the metaDESK table (from 1997) where users can navigate a map of the MIT university campus by placing ...

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